Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Monday, February 4, 2013

Episode 4: Impromtu Episode!

This week on Erratic Episodes it's time for an Impromptu Episode! All weekend I was debating what to run next: Something planar? My favorite adventure from Dungeon? Another Dread game? Option paralysis ended in indecision and I ran out of weekend trying to decide.

But Project Lobotomy was super complicated, so I deserve a bit of a break right? Right. So I was thinking maybe something more on the board game side of the roleplaying spectrum, which would allow me to get some players into the game who don't usually go for all the word math and funny voices.

You know what would be perfect?! Dragonstrike! Let me see if that video is online...


You know what would be perfect!? NOT Dragonstrike! Ooof is that rough.

If that's not the way, then what? How about something that I actually loved as a kid. Something that I played until the color wore off the dice. Something that started me down the road of painting miniatures. Something that I spent a whole summer coming up with new adventures for and, though I didn't realize it then, was the start of my game design career.

How about HeroQuest!

Tomorrow is the first adventure in a two-part Erratic Episode, delving into the deadly dungeons of the HeroQuest world. It might not exactly be an RPG, but there's a screen, monsters, magic, and character sheets, so it's close enough! This time around we've got an entirely new crew of Paizo players:

Erik Keith
Sonja Morris
Jessica Price 
Sarah Robinson

Check back later this week to see how far Barbarian, Dwarf, Elf, and Wizard make it in session one; who survives against orcs, gargoyles, femurs, and worse; and, most importantly, if the nostalgia holds up! Tomorrow

Sunday, February 12, 2012

Episode 1: Thirteenish Shards

Heroes ready for danger!
Yup. They lost the shard I gave them.

After the briefest recap manageable and replaying only a few of the adventure's CD room descriptions, the party was back on the hunt for the remaining "twelve" mirror shards lost in Tergeron Manor. I was a softie, though, and gave them a replacement for the one that went missing, not truly expecting them to find the other twelve shards in the span of 5 1/2 short hours. How wrong I was.

Although the first few hours proceeded normally enough (excessive wariness, well-reasoned wariness, mad schemes, high jinxs), as the time neared our 6:00 deadline the adventure turned into the final moments of Clue or some sort of macabre Double Dare physical challenge, with the party running through the halls, kicking open doors, grabbing mirror shards, and tearing back to the parlor to hear the newest audio cut scene. I glossed over quite a few encounters as well and downplayed the haunted house's malign intelligence and damage dealing cold--even though I'm not running a third session of the game I didn't want it end on a dull note. Ultimately, the characters visited every room, heard every description, and--remarkably--managed to placed all thirteen shards back into the shattered magic mirror, restoring it... and inadvertently releasing the maniacal necromancer Morgoroth back into the world. Freed from the mirror, the full-powered necromancer stepped through the mirror and back into the seat of his power, with only four battered adventurers between him and a renewal of his dark deeds.

And that's where I called it. No reason to end the first episode on a total party kill.

A great session with what I think was a pretty satisfying conclusion. As for highlights, a few stand out.

A one point Zola's futzing with the corpse of a paladin set off a horrifying shriek that sent three of the four party members running in fear, our doughty dwarf being the only one to stand his ground. I had each character plot out the course of their flights (largely in secret), leaving Bearnar the task of hunting them back down. Fortunately, none of them got too far or bungled into any active dangers. Though Valeriu might have gulped down a few homunculus eyes while he was hiding in the pantry.

Nine to go
The master bedroom has contains a tub full of ice with one shard in it. As the party melted the ice (in a totally reasonable, effective way) it turned to blood... and eventually a blood elemental. As soon as that happened, the party decided that quietly leaving and closing the door to the room would be the best way to deal with the creature. They didn't expect it to turn into the 9-foot-tall scabhemoth that eventually came stomping down the stairs after them. They beat the thing handily, despite its significant number of hit points. Only after ward did I notice its equally significant damage reduction, but cest la vie.

One bathroom contains a rack of towels inexplicably soaking with blessed water. Fearing weird water in the bathroom, the party left these behind. At least, until Arth decided that the easiest way to get a glass shard inside a glass orb also containing a fireball would be to just break it in the tub. The rest of the party, largely dumbfounded I think, garnered quite a few "Bad Friend Points" for not talking him out of putting the fire orb in the tub, covering it with a pillow and a few blessedly moist hand towels, and then hitting it with a sword. I let the towels give him a bonus to his saving throw against the 10d6 fireball, which he made, but the end explosion still proved mighty. And it ended up breaking the shard inside. After it was revealed that a broken shard wouldn't work in the mirror the next few hours largely became the Quest for the Mending Spell!

There's one room with knights turned to steel, one of which has a mirror shard essentially fused into him. There's no way to free the glass short of a spell that allows the caster to become ethereal or otherwise insubstantial--like the relatively obscure wraithform spell. That's such an unintuitive  solution though, that when the party dragged the mirror into the gallery to touch the whole thing to the stuck shard I just gave it to them. Weird second edition design.

The still beating heart in the laboratory along with the adventure CD's beating heart sound effect totally made bringing my sub woofer along worth while. 

Aside from that insanity, some of the player-by-player highlights follow. You can also click on the picture below to see a close up of the house's map, with some little illustrations of some of the more noteworthy encounters (like the crystal coffin in the belfry, the blood smear where the blood elemental smeared-out, the dining room of the magical menorahs, and the coffee table of the exploding spellbook).

Behold the terror of Tergeon Manor
Bearnar (Jason Bulmahn)
* Downing a troupe of armored skeletons with on turn undead.
* Nearly saving his cowardly companions with a well timed (but ultimately ineffectual) remove fear.
* Chasing back down the entire party when they failed their saves versus a fear spell.
* Dragging his companions out of a library full of cloud kill.
* Sacrificing a dust devil spell to a pack of ghouls.
* Trying to rub Zola's soul back into her.

Sane Arth (Mark Moreland)
* Reproving how deadly a fighter with a longsword can be.
* Not contracting a petrification disease from the tainted coffin dirt.
* Nearly digging into a tempting bowl of delicious smelling creme' de wormfuck.
* Attempting to smother a fireball with a pillow.
* Attempting to smother a fire trap with his face.
* Popping a wall of force.

Valeriu the Grey (Rob McCreary)
* Concocting a way to melt a bathtub full of blood elemental without setting the house (or party) afire.
* Not setting off the devil mist trap in the greenhouse.
* Distance killing a giant mountain gorilla... somewhere.
* Knowing that a wizard would never trap a spellbook once when he could trap it twice.
* Skipping a ball of lightning into a starving vampiric mist.
* Mending the shard Arth broke.

Zola Nordandi (James Jacobs)
* Wisely not breaking the marble full of devil mist.
* Freeing the unseen servant chef.
* Dancing with a chair mimic.
* Throwing a ball of lightning bolt into a chandelier.
* Dancing through a cell block full of ghouls.
* Getting her soul sucked into a mirror of life trapping.

Just imagine that last piece in there
So that's a wrap for the second edition Dungeons & Dragons adventure A Light in the Belfry! The entire game was quite a flashback to my high school and college games, where I ran this adventure on several consecutive Halloweens. But I can't say I have any interest in revisiting second edition rules again any time soon. I must have asked for Wisdom and Intelligence checks a fifty times in those six-ish hours. While I like my games with some free form and interpretational elements to them, sometimes it turns out a little complexity in a rules system is actually a good thing. And trying to find anything in those rulebooks--oooof! I did a lot of adlibbing just to keep things running without a drawn out session of rules hide-and-go-seek. But for all the wonkiness, the story is a fun one and easily the best combination of classic D&D adventure and pure B-horror-movie camp I can think of--or ever want. I think this was my third--maybe fourth--time running A Light in the Belfry, and if I get my way it won't be the last. I am going to have to fix up my mirror for next time, though, the shards didn't fit a well as I would have liked--a fact losing one of them actually disguised quite nicely.

So thanks to James, Jason, Mark, and Rob for playing and being my guinea pigs for the first adventure of Erratic Episodes. Check back tomorrow for a bit on the props I used to bring Morgoroth's accursed mirror right into the game room, and a little later this week for the open call for Episode 2!

Whatever it might be.

Adventure Soundtrack Vampire Hunter D: Bloodlust and Interview with the Vampire for group scenes and combat, tracks from From Hell and Hannibal for investigation.

Friday, February 10, 2012

Episode 1: We're Back On!


So far this endeavor has been more erratic than anticipated—holidays, travels, snow, adventures—but that all changes this weekend! We’re on for Sunday for the conclusion of A Light in the Belfry. Whether it’s to be a dramatic finale or an anticlimactic end, that’s up to the players and how fast they can track down the twelve missing mirror shards. One way or another, it all wraps Sunday night at 6:00.

That means that by next Friday I plan to have a brief written up for the next Erratic Episodes adventure. Anyone who didn’t play a Light in the Belfry is welcome to put their name in the hat (aka, on the comments page for the post, in an e-mail, or in a Facebook message to me)—be you a Paizonian, friend of mine, or other local Seattle gamer, all are welcome. I can’t say what we’re doing, when, or how many players I’m looking for yet, but one way or the other I promise it’ll be a blast!

But for now, hang tight for Bearnar the dwarf, Zola Nordandi, Valeriu the Gray, and Sane Arth’s final adventure in the second edition Dungeons & Dragons adventure A Light in the Belfry.

Wednesday, November 23, 2011

Episode 1: A Light in the Belfry Session 1

Trying to remember how THAC0 works
Short version:
It went smashingly.

Longer Version:
I ran the first session of the first adventure of Erratic Episodes last night. Four strangers, linked only by their shared employment or passage on a caravan, came face to face with the strangeness and menace of the Demiplane of Dread in the Advanced Dungeons & Dragons Second Edition adventure A Light in the Belfry.

I've kind of got a thing for dramatics (something of an understatement some readers will probably note), so the game started for me earlier that week. Relearning Second Edition was fine. It made me realize that I was either an idiot or a genius in my teens to parse the far-flung, vague, or just absent rules, but it was fine. I made my little crib sheet, reviewed the adventure, an rolled right into the arts and crafts part of the project. Every adventure needs a gimmick. And if it comes with a gimmick like this adventure does, it needs two gimmicks. And music. So there was still plenty to do. After this episode wraps up I'll post some of the pictures and details of the production side of this, you'll see some of it in the photos below, but there's still a few bits I don't want to spoil quite yet.

Behind the screen
An hour before the game found me in the Paizo conference room, setting up my sound system, digging out an old Ravenloft DM screen, making sure the lights were appropriately dimmed, picking out some last minute mood music, and flipping through the second edition Dungeon Master's Guide for magic items and equipment for the players (a bec de corbin, scroll of protection versus fire, and a longtooth dagger stood out as forgotten favorites). Jeff Alvarez, James Sutter, Erik Mona, and Sara Marie Teter all stopped in to check out what I was doing madly scribbling away in the dim conference room with Tartini's Devil's Trill going on in the background. (I'll get them all in games here eventually.) As this adventure uses CD narration and I refuse to play without background music, I had the adventure CD copied to my iPhone and that attached to a set of speakers I'd brought along. My laptop, playing the score for the evening, stayed behind the DM screen.

The group showed up promptly at 7:00 and started divvying up the magic items and finishing up characters. This was Mark's first second edition game, and none of us had played for about a decade, so there were plenty of "how's that work?" moments. For a half hour they relearned the game and equipped up. We started at 7:30.

As written, a Light in the Belfry starts with the players at the gate of the haunted set piece, Tergeron Manor. As I run it, a Light in the Belfry with starts with a caravan in flames and Valeiru getting face-bit by the wolf standing on his chest. The wolf fight reintroduced us all to second edition combat, playing without a map and miniatures, the fast pace I like to keep combat at ("Tell me what you're doing now or you'll lose your turn!"), the fact that I don't sit down while I run games, and the acceptance that it's more fun to roll a die and call it good than spend 5 minutes looking up a rule that isn't really that important. The group fought off the wolves, made some introductions as the only survivors, and looted the caravan for a trove of mundane goods (salted herring and a fine fur cloak proved quite popular).

Things got weird as the night went on. Mists started to rise up around the wagons. It became unseasonably cold. Zola climbed a tree and found the forest had closed in around the road in both the directions the caravan was headed and had come from. Berry picking Bearnar found the foliage nearby changed significantly before and after they rested for the night. Valeiru identified the wolves as being non-native to the region and seemingly running from something. Arth... Arth protected his precious, precious sanity. And the night didn't end. Yeah. After a "full night" of rest, not even a glimmer of light on the horizon. Except for a distant light in a strange tower... a "belfry" even.

The grounds of Tergeron Manor
It was almost 9:00 before we even got to the start of the adventure, and despite the hardcore railroad nature of the game up till then, we'd had a great time. Reaching the beginning of the adventure meant the introduction of the game's CD narrator - dubbed half-price Vincent Price. The CD narriation proves intensely overwrought, but after the first few snickers, everybody seemed to get into it.

Without going on with a complete blow by blow, here were some of the highlights:

Bearnar (Jason Bulmahn)
* Being the only character to roll stats (3d6s) right down the line and take those stats in those slots.
* Adopting an orphened chicken.
* Being Dr. Goodberry.
* Getting attacked by a spectral knight.
* Destroying a giant green slime with a scroll of remove disease.
* Flowing mysterious footsteps right to the main plot point before we had to wrap up for the night.

Sane Arth (Mark Moreland)
* Murdering the most wolves (3 out of 5).
* It wouldn't be D&D if someone didn't try to put out the fire by peeing on it.
* Wisely deciding, "Hey, maybe we shouldn't touch the giant algae covered pool."
* Noticing the "Slender Man" in the upstairs window.
* Making the only Fear check of the night.
* Taking up the first glass shard and plugging it into the mirror.

Valeriu the Grey (Rob McCreary)
* Rolling up multiple windows and ladder on his robe of useful items. (Valeriu, Wizard of Egress!)
* Capably proving to be the party know-it-all.
* Discovering that just because the creepy house's doors are magicked shut doesn't mean the windows got the same attention.
* Knowing and passing on the info that you can kill green slime with remove disease.
* Not getting too pissed about using his only lightning bolt on a creature immune to spells.
* Kind of being the party tank. Valeriu's 15 hit points are obviously hit points of action!

Zola Nordandi (James Jacobs)
* Having Dr. Girlfriend's grandma's voice.
* Proving that backstab has always been hardcore.
* Climbing everything, and in so doing actually noticing "Hey, the adventure's over there!"
* Impromptu dwarf mining songs.
* Sticking his foot in a pool that ended up being a giant green slime.
* Noticing the strange cold affecting the house, yet still being the first one inside.

A fateful shard
At the end of the first session, the group had 1 of the 13 shards they needed to find. This gave me the opportunity to wrap the session up by actually handing Mark one of the shards I'd created and revealing the magnetic, white board "mirror" it goes in. Folks seemed pretty pleased with that and there were a number of questions about it afterward. Since he was the one who found it, Mark has the responcibility of holding onto the actual, physical shard he received until the next time we play. I  wonder if they'll be able to finish the adventure if he loses it.

Overall, I think we all had a great time. It's been over 8 years since I actually ran a game for friends and it was funny how fast things came back. And how pissed I was at myself for not doing this sooner, because it was a blast! In the next week here we'll set up a date for the concluding session - though we plan to play on a weekend so we can get farther along. Although I'd really like to get to the end to the end of the adventure, I plan to stick strictly to the two session format of these episodes, so we'll see how it goes. Will the team manage to find all 12 remaining shards and solve the mystery of Tergeron Manor? I'll post here just as soon as I know. Thanks for reading!

Adventure Soundtrack: Various tracks from Vampire Hunter D: Bloodlust for group scenes and combat, various tracks from From Hell for investigation.

Tuesday, November 15, 2011

Episode 1: Bound for the Mists

I've got my crew for the first session of Erratic Episodes! In alphabetical order, here's the party that will dare the horror of Tergeron Manor in the Advanced Dungeons & Dragons Second Edition adventure A Light in the Belfry.

Jason Bulmahn: Bearnar, dwarf cleric of Moradin
James Jacobs: Zola Nordandi, half-elf fighter/rogue (retired trapeze artist)
Rob McCreary: Valeriu the Gray, half-Vistani wizard
Mark Moreland: Sane Arth, human fighter (dubious moniker)

I'm keeping things small and close to the Paizo development pool for this first episode to test the whole crazy concept, but thanks to everyone in the landslide of eager players who contacted me. I want to run games for you all down the line here, so I'll be sure to post details on the next episode soon after the completion of this one. I also plan to implement a no players in back-to-back episodes rule, so if you didn't get in this time your chances for next time are greatly increased.

But for now, I hear the frantic rolling and cursing of new victims bound for the Land of Mists. I'll post more as there's more to post, but look forward to a recap of session one of Erratic Episodes by the end of next week!

Tuesday, November 8, 2011

Episode 1: A Light in the Belfry

The episodes start with a nostalgic piece, TSR's 1995 AD&D Ravenloft adventure, A Light in the Belfry.

Aside from beings a delightfully campy story, this adventure  comes with a built-in gimmick: an interactive audio CD. That means that anytime the players enter a new room, get a bit of back story, or encounter a special event, I cue up the particular track so either the adventure's narrator can take things over in his ghoulish baritone or you get treated to the best stock sound effects a faltering 90s gaming company had at their disposal.

All that not selling it for ya? Shame, because this adventure is full on Mystery Science Theater, Army of Darkness, so bad it's good, horror-camp awesome.

It's also a way for me to get the process down for this series, as I've run this adventure numerous times and am quite familiar with the whole production. Of course, I did run those sessions about a decade ago for AD&D. So why mess with what's worked so well - we're doing this old school: AD&D all the way!

Episode #1: A Light in the Belfry
Game System: Advanced Dungeons & Dragons Second Edition
Campaign Setting: Ravenloft
Adventure Description: Discover what mystery and tragic fortunes transpired within Tergeron Manor, a mansion now possessed by an evil necromancer's malign intelligence. Thirteen shards of glass hold the secret to either an innocent's salvation or your damnation.

Players Wanted: 4
Characters: 7th-level AD&D Characters (created in advance of the first session)
Sources Available: AD&D Player's Handbook and Domains of Dread
Miniatures: Not Required

Deadline for Registration: 11/13/11
Proposed First Session: The week of 11/21/11

If you're interested in playing just post in the comments below or contact me otherwise - Facebook is probably easiest. Please include a brief concept for the type of character you'd like to play. Remember, Ravenloft has a vaguely Victorian tropes and technology that butt right up to more classic fantasy elements. In other words, mesmerists, big game hunters, and the like will fit be just as well in this game as knights and clerics. The only other requirement is that you be able to show up to the Paizo offices the day we finally decide to play. (And it probably helps my selection process if I actually know you, though who knows, I'm always willing to consider awesome new folks!) I will respond to everyone who gets in and post the list of players along with their character concepts on 11/14.

Thanks in advance to anyone and everyone who wants to play and here's hoping the inaugural episode of Erratic Episodes is a big success!